AETHER
A live immersive off-Broadway production merging performance, original film, music, and retro-futurist interactive installations into a personalized journey. Every guest left with a story generated from what they actually did in the space. Produced by Storyverse, the studio I co-founded.

"A live show is a product with a launch date, a funnel, and nightly live operations. The harder problem was personalization at theatrical scale: give every guest a story that is genuinely theirs, generated from real interactions in a dark, crowded, retro-futurist space, without a single screen breaking the world."
My responsibility
Founder, Executive Producer & Technical Director. Led the whole 28-person production across creative, technical, and operational disciplines, owning strategy, budget, financial forecasts, hiring, partnerships, and delivery. Invented, designed, and built the guest-facing interaction layer. Led specialist collaborators, including the ML engineer responsible for the Raspberry Pi fleet, telemetry fabric, and network infrastructure.
Judgment & tradeoffs
Decisions and why
01
Choose ideas that could earn their place in the production
I weighed visual impact and audience tests alongside budget, a favorable financial forecast, and the time left before opening. Working with creative and technical collaborators, I explored options and advanced ideas that were compelling, feasible, and solid in practice.
02
Treat procurement as part of the interaction design
Visitor passes depended on NFC cards manufactured in China. I considered delivery timing and tariffs alongside the intended guest experience, because a working interaction had to arrive in time for the show. A shared checklist and delegated ownership kept the dependencies visible.
03
Use partnerships to make constrained ideas possible
When the budget limited fabrication options, I brought in partners. I designed custom spheres using Autodesk tools and collaborated with NYU on fabrication, connecting the desired physical experience with available skills and resources.
04
Lead through specialist insight and shared decisions
I led 28 people across executive, creative, technical, and production roles. I hired skilled contractors I could trust, gathered signals from people closest to the work, and set priorities from a view of the whole production. Once we reached a decision together, I delegated delivery and trusted the team to execute.
Shaping the Experience
Producing AETHER meant treating a 28-person company like a product team with a ship date. As executive producer, I led the whole production, including the guest journey, technology, marketing direction, finances, hiring, budgeting, forecasting and delivery. I worked with the director and specialist leads to bring each discipline into a shared production plan, and personally invented and built the interaction layer. The orb was the central interface decision. A screen in the guests' hands would have broken the world, so the interface became light. Each character carried an orb; when a guest tapped their card with that character, the orb registered the encounter and the network knew. Every orb also had one scripted moment where it came to life, its brightness fluctuating as if breathing, which turned a piece of hardware into a story beat. This continued the "invisible interface" thinking from MAIA: the technology is present but never asks to be looked at. The hive mind closed the loop. By the end of a performance, the network held a record of every encounter each guest had chosen. The AI read that record and wrote them a story that was theirs, not a template with their name inserted. The design challenge was less the generation itself than the constraints around it: the story had to stay inside the world's lore, reflect what the guest actually did, and hold up to the guest who had just lived it.
- 01
Grew daily revenue fivefold within six weeks. Interactive social-media activations linked to the story and experience helped build word of mouth.
- 02
Executive produced a 28-person company across performance, film, music, design, engineering, and production, from first rehearsal to sold-out run.
- 03
Designed and built wireless light orbs carried by each character, with ESP32s inside reporting guest activity to the network through NPC card taps. Each orb had a scripted moment where it came to life through fluctuations in brightness.
- 04
Built the AI "hive mind" that consumed the interaction stream and generated a personal story for each guest from their choices during the show.
- 05
Ran a networked fleet of installations nightly (CRT video cluster, phonebooth, arcade, projector) with live telemetry, so the show could be diagnosed and tuned live during and between performances.